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vampirexx.
User deleted
Tu che dici Squalo? Cioè non lo farà mai? Lo farà come dlc? o nel prossimo capitolo? . -
.Tu che dici Squalo? Cioè non lo farà mai? Lo farà come dlc? o nel prossimo capitolo?
La risposta mi pare abbastanza chiara: "se saranno in molti a richiedelo non è detto che non li si possa accontentare in un prossimo futuro".
Non parla di DLC, altrimenti avrebbe specificato, visto che poco prima si parlava proprio dei contenuti scaricabili.
Anche nella domanda successiva, "se ci sarà un terzo episodio di Ken" ribadisce che dipende dai fan.
Fai 2+2. -
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Lo farà, lo farà.. . -
vampirexx.
User deleted
Raga però spacchiamo al tizio perfavore!
Vi invito a farlo per il bene di tutti
https://twitter.com/koinuma_p
Ho appena twittato per la millesima volta:
@koinuma_p Please Koinuma San will Ron and Soria be playable in game? it will be a dream! Thanx for the great work! Thanx from Italy!. -
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come futuro prossimo potrebbe lasciar intendere un altro capitolo o in questa serie come dlc. quest è l'impressione che ho avuto. Tuttavia, credo sappiano benissimo che i fan storici di Ken gli staranno sempre alle costole e lo compreranno... . -
Tristan 89.
User deleted
Ecco la recensione di Famitsu nel dettaglio. CITAZIONEFamitsu
Legend Mode can be cleared in 20 hours, overall replay value is above 100 hours
9
Compared to the prequel, the Musou excitement can be felt better. Not only the manga original story, but what-if stories can also be enjoyed. Controlability and Difficulty are also good. Can be enjoyed by a wide audience. Battle against peons might become a bit tedious though.
9
Fans will be greatly fulfilled with the reenactment of manga story in Legend mode. The excitement is greatly increased with addition of evasion & dash. (When the camera is) close to the wall it becomes difficult to see characters though. They did a good job in creating the main characters anyway. The story is also fulfilling.
9
Motions are lighter now so the excitement can be felt better. Many famous scenes are added so one can almost fully understand the manga story to the end. Illusion story mode also has its own volume and unexpected characters can also be used (Rin?). Battlefield is moderately large so it's easy to play.
10
With a drastic change from prequel, it becomes an action game with good tempo. Actions are flashy and have excitement, making you feel good in playing it. Events are very cool. Even with only the main mode there is a lot of volume, and there is also Illusion story mode, so it lives up to the (HnK) 30th Anniversary crown.
Fonte:
http://hokanko-alt.ldblog.jp/archives/67757578.html
http://s13.zetaboards.com/koeiwarriors/sin...87468&t=6920336
Questa invece e' la recensione dell'altra principale rivista di videogiochi in Giappone:CITAZIONEDengeki
80
The actions are being reviewed, so that all movements can be sped up to about double. Attack range is also lengthened which makes it easier to play. Character addition is also gladful. Legend mode's volume is great. Maybe it could be better if they could increase the map density in Illusion mode. Event scenes also have too many static scenes that make it a bit lonesome.
70
The action becomes speedy and peons are also many which makes the Musou feel stronger. Finisher variations are added but normal attacks basically stay the same. You cannot freely do jump attacks though (since jump is gone, probably they mentioned some attacks that look like jump attacks). It is also almost impossible to do a cancel attack which might make the battle a bit monotone. Camera is located quite below, and is prone block some characters and thus becoming difficult to see their attacks. There are character levels but the sense of getting stronger is thin. Legend story mode's volume is perfect anyway.
90
Stressful features are reduced and evasive maneuvers are added which makes it easier to play. Playable characters are added, as well as multiplayer modes. They could've done better on the routemap system (the one to strengthen characters). Volume-wise, the manga story is being displayed from the beginning to end, and there is also original Illusion mode which can be enjoyed as well.
75
The system is completely overhauled from the prequel, thus making it fresh to play. Being able to hold grip of important parts in the manga story is great. Game volume is applaudable, but there are many parts that can't be separated well by episodes. Graphics & Representations are relatively plain. The feel of beating peons is higher, but it would be even better if there is even more excitement. How the flowchart unfolds into similar scenes repeatedly is also quite unfortunate.
Fonte:
http://hokanko-alt.ldblog.jp/archives/67757580.html
http://s13.zetaboards.com/koeiwarriors/sin...87468&t=6920336. -
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Dannazione, mo per un personaggio o due tocca sentire sti ricatti "se comprate il gioco in tanti forse ve lo diamo in pasto in un terzo capitolo senno nada" ma daiii va bene Sorya che è poco famoso/importante etc etc...ma Ron!!! Possibile che devono fare sti tiri mancini?
Comunque prima di vedere questo video ero in ansia perchè non avevo la certezza di ritrovare le coscie di pollo e baguette, ora che è stata data conferma ho il cuore in paceAttendo con trepidazione "l'energia che uccide i prepotenti"
Dove la diceva questa cosa? Non ricordo xD. -
tenlang.
User deleted
Che sarà tradotta in: "La castagnola che uccide i punitenti". -
.Ecco la recensione di Famitsu nel dettaglio.CITAZIONEFamitsu
Legend Mode can be cleared in 20 hours, overall replay value is above 100 hours
9
Compared to the prequel, the Musou excitement can be felt better. Not only the manga original story, but what-if stories can also be enjoyed. Controlability and Difficulty are also good. Can be enjoyed by a wide audience. Battle against peons might become a bit tedious though.
9
Fans will be greatly fulfilled with the reenactment of manga story in Legend mode. The excitement is greatly increased with addition of evasion & dash. (When the camera is) close to the wall it becomes difficult to see characters though. They did a good job in creating the main characters anyway. The story is also fulfilling.
9
Motions are lighter now so the excitement can be felt better. Many famous scenes are added so one can almost fully understand the manga story to the end. Illusion story mode also has its own volume and unexpected characters can also be used (Rin?). Battlefield is moderately large so it's easy to play.
10
With a drastic change from prequel, it becomes an action game with good tempo. Actions are flashy and have excitement, making you feel good in playing it. Events are very cool. Even with only the main mode there is a lot of volume, and there is also Illusion story mode, so it lives up to the (HnK) 30th Anniversary crown.
Fonte:
http://hokanko-alt.ldblog.jp/archives/67757578.html
http://s13.zetaboards.com/koeiwarriors/sin...87468&t=6920336
Questa invece e' la recensione dell'altra principale rivista di videogiochi in Giappone:CITAZIONEDengeki
80
The actions are being reviewed, so that all movements can be sped up to about double. Attack range is also lengthened which makes it easier to play. Character addition is also gladful. Legend mode's volume is great. Maybe it could be better if they could increase the map density in Illusion mode. Event scenes also have too many static scenes that make it a bit lonesome.
70
The action becomes speedy and peons are also many which makes the Musou feel stronger. Finisher variations are added but normal attacks basically stay the same. You cannot freely do jump attacks though (since jump is gone, probably they mentioned some attacks that look like jump attacks). It is also almost impossible to do a cancel attack which might make the battle a bit monotone. Camera is located quite below, and is prone block some characters and thus becoming difficult to see their attacks. There are character levels but the sense of getting stronger is thin. Legend story mode's volume is perfect anyway.
90
Stressful features are reduced and evasive maneuvers are added which makes it easier to play. Playable characters are added, as well as multiplayer modes. They could've done better on the routemap system (the one to strengthen characters). Volume-wise, the manga story is being displayed from the beginning to end, and there is also original Illusion mode which can be enjoyed as well.
75
The system is completely overhauled from the prequel, thus making it fresh to play. Being able to hold grip of important parts in the manga story is great. Game volume is applaudable, but there are many parts that can't be separated well by episodes. Graphics & Representations are relatively plain. The feel of beating peons is higher, but it would be even better if there is even more excitement. How the flowchart unfolds into similar scenes repeatedly is also quite unfortunate.
Fonte:
http://hokanko-alt.ldblog.jp/archives/67757580.html
http://s13.zetaboards.com/koeiwarriors/sin...87468&t=6920336
Ottimo contributo come sempre Tristan. -
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Grandi ragazzi ottime notizie! anche se a vedere cosi Devil mi sembra che sarà un combattimento un po piatto, del tipo schiva la pietra e da un coppino . -
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non mi avete compreso xD intendevo dire qual è il pezzo dove Ken tira fuori sta perla di tecnica
Comunque fintanto che mettono questi titoli di mosse a Lynn va tutto bene, non si azzardino a tirare strafalcioni con gli altri!. -
.Dannazione, mo per un personaggio o due tocca sentire sti ricatti "se comprate il gioco in tanti forse ve lo diamo in pasto in un terzo capitolo senno nada" ma daiii va bene Sorya che è poco famoso/importante etc etc...ma Ron!!! Possibile che devono fare sti tiri mancini?
Ma guarda, personalmente, almeno su questo non gli posso dar torto. Nessuno ha mai detto che doveva essere l'ultimo su Ken (e meno male, aggiungerei), e di personaggi giocabili fin da subito ne abbiamo ben 20 (sorvoliamo sul fatto che Lin se la potevano risparmiare). Grazie al maestro Hara abbiamo avuto una storia più fedele e l'inserimento di tanti personaggi che altrimenti, probabilmente, non si sarebbero neanche sprecati ad inserire. Direi che per ora ci possiamo accontentare e goderci questo gioco piuttosto che pensare a quello che manca, perché come già qualcuno ha detto, di quello che manca avremo tempo per parlarne dopoComunque prima di vedere questo video ero in ansia perchè non avevo la certezza di ritrovare le coscie di pollo e baguette, ora che è stata data conferma ho il cuore in pace
Guarda, la volevo chiedere io questa cosa ma mi hanno anticipato. -
Hu Zhàn.
User deleted
Ahhh Ok Keiji ora capisco.. continua a fare cagare ma almeno adesso ha un senso!!! ehehe. -
keiji maeda.
User deleted
vari significati di "castagnola" al seguente link
http://www.sapere.it/sapere/dizionari/dizi...castagnola.html. -
Hu Zhàn.
User deleted
Capito in pratica è una specie di "Bomba Carta" ahah povera Rin !!! D'altronde non possono metterle un'arsenale come quello di Jagi.. sarebbe alquanto ridicolo! Lui(Jagi) in Hokuto Musou sembra uscito da "God Hand" con quelle bombe con la miccia..è in chiave comica,và! ahah Grazie Keiji .